Edutainment - How to Make Edutainment Work for You
SummaryText
This is a step-by-step guide to designing and managing an edutainment project for social development. This practical material draws on both the Soul City experience and a wide range of edutainment programming from around the world.
- from the Introduction - "How to use this book"
"Chapter 1 contains an overview of edutainment, including a definition of edutainment, a brief history of edutainment, a rationale for the use of edutainment for health and development objectives, and some pointers as to what makes for good edutainment. In Chapter 2, the five phases of creating edutainment are described, and the activities involved in each phase are briefly summarised. Chapters 3-15 contain a detialed description of each of the activities in each of the phases. In these chapters you will also find questions to help to link the principles of creating good edutainment to your own context.
This book was designed to be used in two ways. The first is to use it simply as a reference book to find out more about the edutainment-making process. To this end, it contains a great deal of practical infomration about creating effective edutainment in a variety of contexts, and case studies of various aspects of edutainment programmes from around the world.
The second way of using this book is as the basis of a training workshop. The accompanying Facilitator's Guide contains a programme of activities and guidelines for the workship facilitator/trainer to help participants apply the information to their specific situations, and to give them a strong sense of what it is really like to get the edutainment-creation process on the go. By the end of the workship, participants shoul already have gone some way towards conceptualising a process that they can actually implement, and they should be aware of some of the major pitfalls that they might encounter along the way."
The book and facilitator's guide also comes with a planning "poster".
- from the Introduction - "How to use this book"
"Chapter 1 contains an overview of edutainment, including a definition of edutainment, a brief history of edutainment, a rationale for the use of edutainment for health and development objectives, and some pointers as to what makes for good edutainment. In Chapter 2, the five phases of creating edutainment are described, and the activities involved in each phase are briefly summarised. Chapters 3-15 contain a detialed description of each of the activities in each of the phases. In these chapters you will also find questions to help to link the principles of creating good edutainment to your own context.
This book was designed to be used in two ways. The first is to use it simply as a reference book to find out more about the edutainment-making process. To this end, it contains a great deal of practical infomration about creating effective edutainment in a variety of contexts, and case studies of various aspects of edutainment programmes from around the world.
The second way of using this book is as the basis of a training workshop. The accompanying Facilitator's Guide contains a programme of activities and guidelines for the workship facilitator/trainer to help participants apply the information to their specific situations, and to give them a strong sense of what it is really like to get the edutainment-creation process on the go. By the end of the workship, participants shoul already have gone some way towards conceptualising a process that they can actually implement, and they should be aware of some of the major pitfalls that they might encounter along the way."
The book and facilitator's guide also comes with a planning "poster".
Publishers
Comments
- Log in to post comments











































