Development action with informed and engaged societies

After nearly 28 years, The Communication Initiative (The CI) Global is entering a new chapter. 

Following a period of transition, the global website has been transferred to the University of the Witwatersrand (Wits) in South Africa, where it will be administered by the Social and Behaviour Change Communication Division. Wits' commitment to social change and justice makes it a trusted steward for The CI's legacy and future. 

On the transfer, co-founder Victoria Martin expressed her pleasure to see this work continue under Wits' leadership, knowing that co-founder Warren Feek (1953–2024) would have felt deep pride in The CI Global's Africa-led direction. 

As Wits, we honour the team and partners who sustained The CI for decades and look forward building from that strong base. This includes co-founders Warren Feek (1953-2024) and Victoria Martin as well as La Iniciativa de Comunicación (CILA), which continues independently at lainiciativadecomunicacion.com with links to The CI Global site. We are also eager to forge new partnerships and entertain new ideas as we consider how best to contribute to social and behaviour change in our rapidly evolving environment.

If you are joining the International Social and Behaviour Change Communication (SBCC) Summit in Panama, please join Wits and CILA on Monday, 22 June, to share your thoughts and suggestion for the relaunch of the Communication Initiative. We will be in Pacifica 5 from 12-1:25 for the Refuel, Reflect, and Renew Lunch Series: The Communication Initiative: celebrating a driving force for Communication for Social Change and the way forward. We will reflect on the legacy of Warren Feek and family in creating the Communication Initiative, consider the contributions of CI over the years and then turn our attention towards the future in this dynamic session. 

If you are unable to join us in Panama, we still want to hear from you. Please contribute your thoughts by following this link: https://redcap.link/CommunicationInitiative2026 or reaching out to ci_surveys@commint.com

You can also follow the QR Code:

 https://redcap.link/CommunicationInitiative2026

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Playing 4 Keeps - United States

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Launched by the USA-based Global Kids (GK), Playing 4 Keeps is a team of youth leaders working to create socially conscious online games that educate their peers about social and human rights issues.
Communication Strategies
This youth media project relies on entertainment-based technology to educate youth about human rights. The process is informed by the GK educational pedagogy, as the game will be developed by youth and for youth to appeal to their peers who might not otherwise get engaged in rights-related educational material.

To carry out the project, a team of 7 young people began gathering in a New School University computer lab to create a test summer gaming programme. This pilot role-playing game about discrimination against teenagers is called "A Day in the Life of Zit Guy". The game takes players through a scenario in which a teenager on a hunt for "zit" (acne) cream experiences various forms of rights violations on the part of adults who, for example, accuse him of stealing. Communication strategies, such as talking the matter out with a store manager, are modelled.

A polished version of that game will be built in conjunction with the online game developer gameLab. GK will draw on gameLab's relationship with existing gaming portals in an attempt to bring the game to a larger public audience by finding a high-profile for the game online. A guide will be developed by GK for educators and community-based organisations to foster the game's incorporation into existing programmes and to offer tools to help young people develop follow-up social action campaigns.
Development Issues
Rights, Technology.
Key Points
GK hopes that the first Playing 4 Keeps game will be oone of many - the beginning of a larger movement in which young people no longer just play games, but create them as well.

Global Kids is an educational organisation dedicated to supporting urban youth's development as community leaders and global citizens. GK seeks to improve the content by and for youth online by translating youth development and global education strategies to the Internet, giving youth a safe place to have fun, interact with peers, learn about key domestic and global issues, and create strategies that address them.
Partners

GK, New School University, gameLab.